Ever since players discovered how valuable Super Wheelspins could be in earlier Horizon games, one question keeps coming back in FH6: should you actually spend credits buying cars mainly for their Super Wheelspin rewards?
The short answer is yes — but only in specific situations.
If you buy the right cars at the right time, Super Wheelspin farming can turn into a profitable loop. But if you buy expensive cars without understanding the math behind the rewards, you can easily lose credits instead of gaining them.
Recent FH6 economy changes also made Super Wheelspins rarer than before, which means the strategy is no longer as brainless as it was in FH5. Playground Games confirmed that Super Wheelspins are now harder to obtain but give better rewards overall.
Why Players Buy Super Wheelspin CarsIn FH6, certain cars contain Super Wheelspins inside their Car Mastery trees. You buy the car, spend Skill Points, unlock the perk, claim the rewards, then either keep or sell the car.
That sounds simple, but the important part is efficiency.
For example, community testing around the 2024 Lamborghini Revuelto showed this setup:
- Car cost: around 365,000 Credits
- Skill Point cost: 39
- Rewards: 1 Super Wheelspin + 3 regular Wheelspins
Several guides and player discussions suggest the average payout from that setup can often recover most — or sometimes all — of the original investment if luck is decent.
The cheaper option many players use is the 1998 Subaru Impreza 22B STI:
- Car cost: around 86,000 Credits
- Skill Point cost: roughly 30
- Reward: 1 Super Wheelspin
That makes it far more beginner-friendly because the risk is lower.
The Real Math Behind ItThis is where a lot of players misunderstand the system.
A Super Wheelspin gives three rewards instead of one. Those rewards can include:
- Credits
- Cars
- Cosmetics
- Horns
- Clothing items
The problem is that not every spin gives valuable rewards.
One player might pull:
- 250,000 Credits
- Rare car worth 500,000
- Extra Wheelspin
Another player might get:
- 5,000 Credits
- Shirt
- Common emote
That randomness matters.
Let’s say you buy five Subaru 22B cars.
ItemCost5 Subaru 22B cars430,000 CreditsSkill Point investment150 Skill PointsTotal Super Wheelspins5
If your average return per Super Wheelspin is around 120,000–180,000 Credits in value, you probably profit overall.
But if you hit several low-value spins in a row, you can lose money quickly.
That’s why experienced FH6 players usually treat Super Wheelspin cars as a long-term value strategy instead of instant profit.
FH6 Changed the EconomyFH5 had major issues with Wheelspin exploits. Cheap cars with easy Super Wheelspin unlocks flooded the economy with free money. FH6 appears designed to reduce that problem.
Playground Games specifically mentioned:
- fewer Super Wheelspins,
- slower progression,
- stronger rewards when you finally get them.
That changes the buying strategy completely.
In FH5, buying Super Wheelspin cars was almost always worth it.
In FH6, it depends on:
- your credit balance,
- your Skill Point income,
- auction house prices,
- and how efficiently you farm points.
A lot of people focus only on the car price.
That’s the wrong way to look at it.
The real currency behind Super Wheelspin farming is Skill Points.
If you can earn Skill Points fast through:
- drift chains,
- custom event farms,
- PR stunts,
- or high-multiplier cars,
then Super Wheelspin cars become much more profitable.
Without Skill Points, the whole system falls apart.
Some players are now combining:
- cheap Wheelspin cars,
- custom Skill Point farms,
- and auction flipping
to create sustainable credit farming loops.
That’s currently one of the smarter economy strategies in FH6.
Early Game vs Late Game Early GameBuying Super Wheelspin cars early can actually slow your progress.
Why?
Because:
- credits are limited,
- Skill Points are scarce,
- and you still need competitive race cars.
Spending 300,000+ Credits on Wheelspin farming during your first few hours usually isn’t efficient.
New players are better off:
- completing Festival objectives,
- leveling naturally,
- and claiming free Wheelspins first.
This is where the strategy becomes strong.
Once you:
- own solid race cars,
- have steady income,
- and can generate Skill Points quickly,
Super Wheelspin cars become more attractive.
At that stage, even average rewards help expand your garage faster.
Auction House Changes EverythingOne important detail many players ignore: resale value.
Some Super Wheelspin cars maintain decent auction prices after you finish their mastery trees.
For example:
- Buy car for 86,000
- Use mastery rewards
- Sell for 50,000–70,000
That reduces the real cost dramatically.
The method works best when:
- the car is popular,
- supply stays limited,
- and demand remains high.
This is why many experienced players constantly monitor the auction market before mass-buying Wheelspin cars.
Are They Actually Worth It?For most FH6 players, yes — but selectively.
Buying every Super Wheelspin car you see is a mistake.
The best approach is:
- Focus on low-cost cars first
- Farm Skill Points efficiently
- Watch auction resale prices
- Avoid gambling all your credits at once
The strategy works best for players who already understand FH6’s economy.
If you are constantly broke, Super Wheelspin farming probably is not your solution.
But if you already have stable income and want faster garage progression, the right Super Wheelspin cars can absolutely be worth it.
Many experienced players in the community are already building farming routes around exactly that system.
And honestly, that’s probably the smartest way to approach it in the current version of FH6.
Some players are even combining methods discussed by the community with marketplace tracking tools like U4N, FH6 wheel spin discussions to figure out which cars provide the best long-term return instead of blindly gambling credits on random spins.



